I do not understand how these openglapse compounds come and go. If someone is wrong then can someone correct my thinking?
- The object is created which is contained with OpenGLAppComponents and Timer. The object is present in the audio processor editor.
- Call initialization () (this is where we are attached to an open glocontax? A timer starts.)
- AddMakeVisible (& my_gl_appcomponent); The editor is told, stating that it will be drawn.
- my_gl_appcomponent.setBounds (...) is said to specify the size and location of the GL component.
- Timer
- When the editor is closed, we call shutdown (), where we separate from OpenGlocontex.
- Close my_gl_component, call shutdown OpenGL () in District
- We are free to reopen the editor, goto 2
Am I missing anything? Do I have extra things? I am trying to find the cause of this GL_INVALID_FRAMEBUFFER_OPERATION error for the second day in a row and I am very disappointed.
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