This is driving me crazy and does not make any sense.
Private double current time, old time; Float DT; Float xMove = .125f; Name yMove = .125f; Float camera posen = 1.0 f; Float camera POSY = 1.0f; Private Zero camera menu animation () {cameraPosX + = xMove * dt; CameraPC + = yMove * dt; Game CameraAssetCamRapos (CameraPoxX, CameraPossy); System.out.println ("xMove:" + xMove + "cameraDT:" + DT + "Camera PosX:" + cameraPosX); } @ Override Public Zero Update () {currentTime = System.currentTimeMillis (); DT = (float) (current time - old time); OldTime = Current Time; CameraMenuAnimation (); }
In the println statement above
System.out (21557): xMove: 0.125 Camera DT: 20.0 Camera Pox: 1.7832686 E11
It prints in a loop and camera DT: the values change for each loop as it should be Camera PosX never changes the value and the price is too high How can this be possible? This camera-menu animation () has just one simple multiplication and additional statement
Also, if I work hard code in the value of DT.
Private Zero camera menu animation () {cameraPosX + = xMove * 20.0; CameraPC + = yMove * 20.0; ...
How is this possible?
It seems that you have never started old time
Explain the behavior you see, that cameraPosX
gets a huge value around for the first time and then hardly changes.
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