I am using a third person Blueprint template and I've added custom sprint and custom croch functionality. I trigger the cracking animation according to the speed of the character and set the maximum speed to run less, I can interrupt the rotation and the bending opposite of it ... I can tilt or try again I am doing For Udne.
All of this worked very well, till I try to manipulate the height of the capsule collider according to the speed of the character whenever the bending, jump or sprint is pressed ... Hopefully, but when I try to bow on the character's feet and when I try to stand again, the character falls off the floor ...
Any help is greatly appreciated
The problem is that it is probably not possible to reduce the height of half height when your character is overrun because your percussion capsule is shrinking from the top and bottom.
Therefore, the feet of your character start drowning in the ground and when you increase your capsule, Will clip through and will fall due to gravity.
You have two possibilities to fix this:
- Use two capsules on your character, for a ladder and one for standing and only one Activate what you are using
- At the same time, take down the capsule on which you are zipping it.
No comments:
Post a Comment