Tuesday, 15 June 2010

Opengl error on default android app - eglSurfaceAttrib no implemented -


I'm an Android newbie just install Android Studio version 1.1.0 on ubuntu instalation

When I get the following Open Errorson logcat trying to get the default HelloWorld app compiled.

-03-17 08: 03: 01.137 1983-1999 / com.example.david.helloandroid w / EGL_emulation: eglSurfaceAttrib not apply -03-l7 08: 03: 01. 137 1983-1999 / com.example.david.helloandroid w / OpenGLRenderer: EGL_SWAP_BEHAVIOR failed to set surface 0xa68175c0, error = EGL_SUCCESS -03-17 08: 03: 01.607 1983-1999 / com.example.david.helloandroid W / EGL_emulation: eglSurfaceAttrib not apply -03-17 08: 03: 01.607 1983-1999 / com.example .david.helloandroid w / OpenGLRenderer: surface failed to EGL_SWAP_BEHAVIOR set 0xa68175c0, error = EGL_SUCCESS

The emulator is the default Nexus 5 API 21 X86 Android 5.0 < / P>

But is the app normalized? If so (because it's so simple Halowald app), you should not worry about it, it's like an emulator Opanjiel workflow error, and (always) do not cause any problems. Use select "Host trying to get GPU can try to render the use of your GPU to improve performance to open within the" Settings rid of them log in as (and) ,, When building your emulator.

You can use other emulators, such as genomes, but (from my experience) there are those log messages as well.

If you see more through the Android emulator, or device locket log, you may find that many different services or apps enter some errors, but this (usually) User experience and application does not affect the work


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