I'm not sure whether it's seistarian.stxaction.com or here, but I'm posting it here because This makes me feel less from a place.
There is a question about this terminology.
A piece of data stored in an object is called a member, it can be stored in an object, an object in an object or an object in an object.
If I want to talk about an object, then I will say:
"Afu should be able to reach the member bar."
What if I want to talk about the inverse in the abstract?
"must be enabled
some examples:
- What is the game map to store objects? < Li> What is a renderer for objects (possibly different?)
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