Wednesday, 15 May 2013

java - Smooth velocity based movement with predictable duration -


Anyone gets a good algorithm how to get a smooth but guessed traffic from the point I need a function to set the speed of each frame: <-> > GetVel function (current_poz: vector2, distance_poz: vector2, current_ vector2) {var new_vel: vector2d; ....... Return new_waves; }

and related:

  function GetDestTime (current_poz: vector2, distance_poz: vector2, current_ vector2) {var duration: float; ....... return period; }  

Using acceleration just gets a lot of good sliding, so that some nice smooth dump algorithms can be predicted exactly what I want.

Any thoughts? Let v (0) = 0 and v (T) = 0 and, v (t), eclipse.

Accordingly, we can accept this form,

< / P>

Since the point L in T seconds, so the V to connect V (T) to 0 should be given to L, so we can get another equation,

< Img src = "https: //chart.googleapis.com/chart?cht=cx and chl =% 5Cint_0% 5ET% 20v% 28t% 29% 20dt% 20% 3D% 20L" alt = "">

Solving them gives the equation,


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