Anyone gets a good algorithm how to get a smooth but guessed traffic from the point and related: Using acceleration just gets a lot of good sliding, so that some nice smooth dump algorithms can be predicted exactly what I want. Any thoughts? Let v (0) = 0 and v (T) = 0 and, v (t), eclipse. I need a function to set the speed of each frame: <->
> GetVel function (current_poz: vector2, distance_poz: vector2, current_ vector2) {var new_vel: vector2d; ....... Return new_waves; }
function GetDestTime (current_poz: vector2, distance_poz: vector2, current_ vector2) {var duration: float; ....... return period; }
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