Assume that the possible death consequences are {1,2,3,4,5,6}
When two dice is thrown thrice , I want to collect random results from two dice.
My implementation
var q = 3 times in new int [] {1, 2, 3} set 1 = new random () Next (1, 6) set 2 = new random () Next (1, 6) select new {s1 = set1, s2 = set2}; Forchcha (var v in q) {Console.WriteLine ("die1: {0} die2: {1}", v.s1, v.s2); }
But most of the time, I get the same values for the DI1 and DI2.
I mean
Die1: 5 Die2: 5Diay 1: 2DAY 2: 2DAY 1: 2DAY 2: 2
< P> What do I need to improve to get random pairs?
This is because you have two random
items effectively By default, they are getting preference using a time-based value, most likely Environment.TickCount
, although I have not confirmed this.
A Random
will solve it before your query, because the two items must be sewed separately:
var rnd = new Random ( ); Var q = 3 times in new int [] {1, 2, 3} set 1 = rnd. Next (1, 6) set 2 = rnd. Select Next (1, 6) New {s1 = set1, s2 = set2};
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