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I know something has already asked the question, but by now, the answers are not really specific.
Apparently Apple has made the clickable area of the navigationbar really big, but I do not think it should be bigger.
In my app, there is a tableview bottom right NavBar and you are down to half of the first cell can click all the way trigger event rightBarButtonItem. Buttons such instanced:
UIBarButtonItem * editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemEdit goal: self action: @selector (editTable)]; [[Self Navigation Itam] Setteartbootnitime: Edit Button];
"Self" is the root view controller of a navigation controller.
You can imagine, it is a problem by making the cells' height bigger but I was since the cells are selected to push another ViewController.
I managed to solve the problem instead of being in regular shape.
I am sure that in this case of scenario I am not the only one thanks in advance.
After the
You can not do much about the touch area. It is based on how many finger areas taken by all the displays. You (Warning: can calculate scheduled API), but the touch of touch events to find the can and a bit over-the-top calling correctly fat finger syndrome desired.
The basic process:
- When you touch the screen
- change in capacitance is measured in a unique, individual parts of the screen and hardware / software is sent to explain (such as the one hand, the patent states Apple 15 touch can be tracked at a time .. 10 fingers, two palms, and 3 other cases You ever make an iPhone "Twister" game)
- Software RAID Explain the goal is to screen and identify the capacitance touch limitations
- The software for each pixel or point average capacitance calculates the centroid of the touch based on the magnitude
- Software The touch limit sends coordinates of the locations in the app
- Your app interprets this as a touch event, it is sent with the respondent series, and (hopefully) user scra Neither sees touch
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