Monday 15 April 2013

java - Class layout when implementing a GUI with Swing -


So I have made a game in Java, which is mostly for practice, it now works on the command line, but Now I want to implement it in the GUI with swing. I got to implement some pictures etc., but now it is not relevant. I also want to apply a Müstlicine.

My (basic) question is: How should I lay down the classes? I have found the main category of my game, and should some subclasses make me a separate class for the GUI, or should I apply it to the main category of my game? Besides, where does the mouse go to the listener?

Sorry for the newbie question, I am starting with the GUI and I want to correct it.

You can try using model view presentation patterns as described here:


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