Wednesday, 15 February 2012

unity3d - Kinect how to get accurate bone information? -


I am working on a unity project in which I use Kinect to bring movements. I use a plugin called unity kinect1.7 wrapper to communicate with Kinect and usually works fine.

However, when I put my right hand in front of my left shoulder (right_hand.x == left_shoulder.x and right_hand.y> left_shoulder.y), weird thing happened. The X position of my left shoulder has changed very fast (center -0.2 ~ -0.4), but I did not move my left shoulder. It looks like the left shoulder data was interfixed with my right hand

how to fix this problem?


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