I have a little problem when you start the Unreal Engine, then you can choose the type of game. I selected the basic material of the third person shooter game .. (or something similar) but this is not the problem .. The problem is changing the character model .. I do not need a character model for my animation (for now) Rather the base should be one .. well, I can put my character in this scene but I can not "stick" my character model with the main camera .. just something like that .. (I know itPost coding is not about)
Can anyone help me with this? There should be a way to do this.
First of all, you must make create a new patch in that character model You want to attach. After that, you will need to change the default mode class in the settings of your world, so that it will be born when the game starts.
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