I am trying to load my preload ()
function like this:
game.load.audio ('sword', '$ asset path / sword. Mp3, true);
As soon as this code is executed, it crashes with error
Break: Invalid logic
similar to indicating console.warn
in the loader
of fileError
function Below is the following:
file error (int index) {this._fileList [index] ['loaded'] = true; This._fileList [index] ['error'] = true; This.onFileError.dispatch ([this._fileList [index] ['key'], this._fileList [index]]; Window.console.warn ("Phaser.Loader error loading file:" + + this._fileList [index] ['key'] 'from URL' + this._fileList [index] ['url']); This.nextFile (index, incorrect); }
Through the DartEditor's debugger, I have noticed that for some reason _fileList [10] ['url']
(url for audio file) The tap is being taken here, and it is the reason for the exception (not the code. In the null
string), but why is the URL empty?
I have checked clearly: the name of the file is correct and assetpath
has definitely started properly because all other files before loading Images), so it looks like some kind of audio file problem, but I can not see what the problem is.
Oh, it seems that I've got the culprit ...
When loader
is installing stuff about a new file, then this is getAudioUrl
if the file is an audio file ...
GetAudioURL (URL) {// string extension; If (URL is string) {urls = [urls]; } (Var i = 0; i & lt; urls.length; i ++) {var url = urls [i]; // extension = url [i] .toLowerCase (); // extension = extension.substr ((Math.max (0, Ext. LastIndexOf (".")) || Infinity) + 1); If (the.game.device.canPlayAudio (url.split ('.'). Last)) {// return URL [i]; Return url; }} Return tap;
}
... and as you can gather from the top, the method empty
will return, it appears that If the device can not play the type of file supplied then darity can not play MP3.
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