Friday, 15 January 2010

c++ - GLEW Odd Segmentation fault issue -


I have 6 models that I load and display in a window. 5 of them are fully loaded, the changes I perform on them have no problem and the light looks great, a fragmentary flaw when I interrupt VBO below:

  Glenverevirtexase (1, and mivo); GlBindVertexArray (myVAO); Gleenbuffers (1, and Myvibo); Serie Lieutenant; & Lt; "Ser" and Lieutenant; & Lt; Endl; Globind buffer (GL_ARRAY_BUFFER, IVBO); // seg bug here cerr & lt; & Lt; "Make it here at 370" & lt; & Lt; Endl;   

(GDB)
0x0000000000404754 369 GL Bintbuffer (GL_ARRAIBUFFER, MyVibO);
(GDB)
0x0000000000404756 369 GLibiedbuffer (GL_ARRAIBUFFER, MyVibO);
(GDB)
0x00000000000040475 B369 GLBintBuffer (GL_ARRAIBUFFER, IVBO);) (GDB)

Programmable signal SIGSEGV, Segmentation error.
0x00000038c167e296 _int_malloc () in /lib64/libc.so.6 to

Yes, I GLenum err = glewInit ();

Anything is expierved in any way?


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